With the most recent update to Insurgency: Sandstorm, mod tools have finally arrived. Following shortly behind the release of the tools has been a stream of custom content in the form of server "mutators" and maps that we can personalize our servers with. Server mutators simply allow for implementation of custom settings on the server beyond what simple configuration variables can handle.
The two servers we have configured thus far with custom content are insGamer.com Strictly Tactical #4 and #6. Both servers run similiar mapcycle files with the exception of a few maps; but #6 also features two server mutators in which enable No Restricted Zones and More Fire Support. No Restricted Zones does exactly what it is named, allowing for free movement over the whole map, no matter the objective. More Fire Support decreases the cool down time period and increases the amount of any given fire support option.
We will continue to modify every server over time with the new maps and mutators as they are released and will work closely with the insGamer community to figure out what you do and do not enjoy. If you are interested in viewing an up to date list of all the custom maps we are currently running, click here.
The release of the 1.3 update for Insurgency: Sandstorm is here! Included in this update is the ability for public community (non-password protected) servers to be able to allow XP gain for cosemetic unlocks as you would in official matchmaking. All four of insGamer public servers, in various locations including: New York, Chicago, Dallas and Seattle are now XP gain enabled. So come try the new map Ministry and the two new assault rifles all while gaining XP!
Over the last few weeks with the release of Insurgency: Sandstorm closing in, I have had many fellow players and gamers of our servers approach me and ask me one of two questions. The two frequently asked questions are, will insGamer be hosting servers for Sandstorm and will there be an Armory modification equivalent also. I can confirm as of today, we have expanded our server network to a third dedicated for Sandstorm, which should easily allow us to allocate enough resources for two servers. As for The Armory modfication being implemented into Sandstorm, all I can release so far is I personally plan on working close with the community of modders to implement new custom weapons and features into Sandstorm in the near future. What exactly weapon and feature wise has not been yet set in stone, but I am really looking forward to the modding capabilities of Unreal Engine 4 and attempting to push it to the limit, just as we did with Source with Insurgency 2014.